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What makes Game Art and Graphic Design at Worcester special?

At Worcester Game Art and Graphic Design mixes creativity and talent with the latest technology and academic rigour.

You’ll gain first-hand experience of what it takes to develop successful game content and graduate with a portfolio demonstrating your technical skill and creative ability. You'll also put theory in to practice with live briefs for genuine clients - exposing you to commercial and professional situations as your knowledge and abilities grow.

Key features

  • Extensive industry links, including live professional briefs run in collaboration with major organisations, expert guest lecturers and our own commercially experienced staff team
  • Learn practical skills including concept generation, character design in 3D, game design and production and development of user interfaces
  • Benefit from guest lectures with professional artists, producers, art directors and studio professionals
  • An industry standard studio, equipped with the latest software, provides the setting for developing your professional practice
  • Showcase your talent with our final year Degree Show. A prestigious private view opens the exhibition, your chance to share your work with top industry professionals

Entry requirements

What qualifications will you need?

104

UCAS tariff points

Entry requirements

104 UCAS Tariff points.

A conditional offer will be made on the basis of the UCAS application and statement.

Shortlisted applicants may be invited to attend for interview and to provide a portfolio for consideration.

Submission of an electronic portfolio of work will be required if an applicant does not have art qualifications. If asked to submit an e-portfolio applicants will be offered the choice of presenting it in person.

Other information

If you have any questions about entry requirements, please contact the Admissions Office on 01905 855111 or email admissions@worc.ac.uk for advice.

Further information about the UCAS Tariff can be obtained from http://www.ucas.com   

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Course content

What will you study?

Here is an overview of current modules available on this course. Regular updates may mean that exact module titles may differ.

Year 1

Mandatory

  • Theory of Play and Game Art
  • Game Design and Production
  • Fundamentals of Modelling for Game Art and Animation
  • Drawing for Game Artists
  • Design: Skills and Theory
  • Graphics: Creative Digital Typography and Imaging

Optional

  • Character and Characterisation
  • Introduction to Animation: Human Locomotion
  • Image and Meaning
  • Introduction to sound design
  • Programming: Concepts to Construction
  • Programming and Scripting
  • Origins and Functions
  • Video Production Project
  • Multimedia in Context
  • Concept Visualisation
  • Image Making
  • Improving English and Academic Style in Academic Writing

Year 2

Mandatory

  • Game Art: Modelling, Rigging and Motion Capture
  • Game Production and UX Design
  • Production Design
  • Concept Generation, Research and Preproduction
  • Graphic Design for Internet and Multimedia
  • Graphic Design for Print

Optional

  • Game Art Environments
  • Digital Sculpting
  • Programming: Concepts to Construction
  • Graphic Design for Internet and Multimedia
  • Mobile Applications Development
  • Graphic Design for Internet and Multimedia: Planning
  • 2D Animation
  • Creating Sound for the Moving Image
  • Digital Photography
  • Motion Graphics and Design for Television and Cinema
  • Graphic Design: Publication
  • Graphic Design: Information Design
  • Children’s Book Design
  • Graphic Design for Internet and Multimedia: Planning
  • Graphic Design for Internet and Multimedia: Production
  • Narrative Illustration
  • Editorial and Advertising Illustration

Year 3

Mandatory

  • Research and Independent Study for Game Art
  • Negotiated Project in Game Art Design 1
  • Professional Practice in Game Art Design
  • Professional Practice
  • Pressure Projects

Optional

  • Mobile Application Development
  • Negotiated Project
  • Pressure Projects
  • Extension Module
  • Documentary Photography
  • Green Design
  • Live Brief
  • Industry Collaboration
  • Authorial Practice

Teaching and Assessment

How will you be taught?

You will learn how to:

  • Innovate and be a highly creative thinker in the exciting, fast-moving game development industry.
  • Generate ideas, concepts, proposals, solutions and arguments independently and collaboratively, in response to set briefs or as self-initiated activity.
  • Develop a portfolio of professional and experimental work within the broad field of game art, with areas of specialism within character modelling, environmental art, texturing, animation including motion capture, and character rigging.
  • Generate and select ideas appropriate to the pursuit of game art and design practice across a range of platforms.
  • Articulate ideas and information comprehensibly in visual, oral and written forms.
  • Apply resourcefulness and entrepreneurial and analytic skills to support both your own practice and the practices of others.
  • Prepare yourself for the industry by learning to work in groups, by using and honing your presentations and by attending our CV clinic.

Teaching approach

  • Lectures; seminars; demonstrations; work simulations; tutorials; group and individual project work; supervised independent learning; open and resource-based learning; e-learning; production practice; work experience and placements.
  • Teaching involves medium and small group sessions, the latter especially during workshop activities related to the acquisition of production skills.
  • Intensive ‘live’ projects with team pitches to real clients.
  • A mix of tutor- and student-led sessions and independent learning.
  • Learning opportunities to enable active assimilation, application, questioning, debate and critical reflection.
  • Guest speakers and visits as part of the learning process.
  • Teaching sessions led by a range of industry expert practitioners.

Assessment

Your work will be variously assessed through reflective reports, practical work, tutor, peer and self-assessment. This encourages independent learning and increases your awareness of the conceptual, productive, contextual, critical, personal and interpersonal skills involved in the creative process.

Meet the team

Here are a few of the current members of the department who teach on this course:

  • jaqui-edwards-profile-image

    Jacqui Edwards

    Prior to beginning her teaching practice at the University, Jacqui enjoyed over a decade working as a specialist character animator for the games industry.

    Her work within game development encompassed a wide variety of genres and platforms, from AAA titles with big name franchises to casual games for indie developers. Expertise in CGI character animation was developed through this practice in both keyframe and motion capture techniques. Jacqui’s commercial work also included many years as a freelance animator and she has a strong belief in bringing the ethos of creative enterprise and practical experience into her teaching.

  • Helen Holmes

    At Worcester, Helen is Course Leader Creative Digital Media, and teaches Creative Digital Imaging and Typography; Publication Design and Design Skills and Theory, as well as Live Briefs, Industry Collaboration and Professional Practice for third years. Helen has extensive professional experience in design for the community, corporate identity, advertising, branding and - her speciality - typography.

  • jamie-pardo-humanities-and-creative-arts

    Jaime Pardo

    Jaime Pardo is an animator, director and educator with over 15 years’ professional animation experience. During this time, he produced a wide variety of projects including children’s television series, commercials, pop promos, natural history series and short films.

    Over the years he has won many awards including the BBC Talent New Animation Award and his short films have been screened at renowned international festivals including Annecy, Stuttgart and Encounters.

  • sam-collett-humanities-university-worcester

    Sam Collett

    Sam is a web designer/coder/strategist/games designer/thinker. His specialism is to be jack-of-all-trades when it comes to working with digital media, underpinned by sound design and logic. Sam worked on numerous big brands over his 15+ years of digital agency work (1997-98: Designer, IMI-Net; 1998: freelance designer, DeepEnd Design; 1998-2004: Lead Designer, Lateral Net; 2004-05: Head of Creative, PartyGaming). For almost seven years, he worked on the Levi's account in both Europe and the US.

  • andy-new-prof-250

    Andrew Stevenson

    Andrew has worked at Riley Advertising - a national advertising agency - and Riley Internet Design, helping to create early web presences for companies and brands including Bacardi and JD Wetherspoons during his time there. Andrew’s research interests include Psychogeography and developing new media methods to portray human emotions via multimedia mapping. 

  • helen-holmes-humanities-university-worcester

    Helen Holmes

    At Worcester, Helen is Module Leader for modules including: Graphic Design Theory and Practice; Graphic Design and Typography; Creative Digital Imaging; and Publication Design. She is currently leading the University's collaboration with the National Trust at Croome Park to deliver aspects of work involved in its ambitious, five-year Heritage Lottery-funded programme, Croome Redefined. The programme will provide students on Worcester's design courses with opportunities for internships and to work on a variety of 'live briefs'.

worcester-degree-shows-2017-coursepage-cta

Final Year Art Shows

Visit the website

The Worcester Degree Shows are the culmination of work from students on the University of Worcester's arts courses.

Careers

Where could it take you?

Game Development is an expanding sector in the creative industries and this offers good opportunities for graduates from the course. The West Midlands is identified as the region with the highest number of employees in the game industry in the UK, so the University is ideally placed for undergraduate work placement opportunities for Game Art and Graphic Design students, as well as placements on graduation.

The courses interdisciplinary nature means that students develop skills that are attractive to employers. In a Destinations Survey carried out by the University of Worcester Careers Service, 94% of Design students had found work or had gone on to further study within six months of graduating.

university-worcester-undergraduate-prospectus-cover-2018-small

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Costs

How much will it cost?

Full-time tuition fees

UK and EU students

The standard tuition fee for full-time UK and EU students registering in 2017 will be £9,250.

For more details, please visit our course fees page.

International students

The standard tuition fee for full-time international (non-EU) students registering in 2017 will be £11,700 per year.

For more details, please visit our course fees page.

Part-time tuition fees

UK and EU students

The standard tuition fees for part-time UK and EU students registering on this course in 2017 will be £1,156 per 15-credit module, £1,542 per 20 credit module and £2,313 per 30-credit module.

For more details, please visit our course fees page.

Additional costs

Every course has day-to-day costs for basic books, stationery, printing and photocopying.  The amounts vary between courses.

Accommodation

Finding the right accommodation is paramount to your university experience, and our welcoming student communities are great places to live and study.

We have over 1,000 rooms across our halls, 358 of which were new in 2009. We offer halls of residence to suit every budget and need, from our 'Traditional Hall' at £94 per week to the £153 per week 'En-suite Extra'.

For full details visit our accommodation page.

Apply

How do you apply?

Applying through UCAS

UCAS is the central organisation through which applications are processed for entry onto full-time undergraduate courses in Higher Education in the UK.

Read our How to apply pages for more information on applying and to find out what happens to your application.

UCAS CODE:

I2W8

Apply now via UCAS

Get in touch

If you have any questions, please get in touch. We're here to help you every step of the way.

Admissions office

01905 855111
admissions@worc.ac.uk  

Course leaders

Jacqui Edwards
jacqui.edwards@worc.ac.uk
01905 542911

Ree Han
r.han@worc.ac.uk