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What makes Graphic Design at Worcester special?

Graphic designers are the gatekeepers of visual communication. Thanks to the smartphone, the entire internet now fits inside our pocket. In the digital age, there is a greater need than ever for eye-catching graphics and inspirational messages that stands out from the crowd.

At Worcester, we put theory in to practice with live briefs for genuine clients - exposing you to commercial and professional situations as your knowledge and abilities grow.

From a single printed advert to the complex visual language of a major company’s brand, graphic designers create compelling stories in visual language.

Key features

  • Extensive industry links, including live professional briefs run in collaboration with major organisations, expert guest lecturers and our own commercially experienced staff team
  • Showcase your talent with our final year Degree Show. A prestigious private view opens the exhibition, your chance to share your work with top industry professionals
  • 94% of students within work or further study six months after graduation
  • Diverse future career possibilities, including graphic design, publishing, web design, arts and media administration, or as self-employed designers

Entry requirements

What qualifications will you need?


UCAS tariff points

Entry requirements

104 UCAS tariff points

Shortlisted applicants are invited to attend for interview and to provide a portfolio for consideration

The points above are the new UCAS tariff, which will be used for courses starting from September 2017. See our new UCAS tariff page for more information.

Other information

If you have any questions about entry requirements, please contact the Admissions Office on 01905 855111 or email for advice.

Further information about the UCAS Tariff can be obtained from   

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Our open days are the perfect way to find out.

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Course content

What will you study?

Here is an overview of current modules available on this course. Regular updates may mean that exact module titles may differ.

Year 1

  • Origins and Functions
  • Video Production Project
  • Multimedia in Context
  • Design: Skills and Theory (mandatory)
  • Graphics: Creative Digital Typography and Imaging (mandatory)
  • Concept Visualisation
  • Image Making
  • Improving English and Academic Style in Academic Writing

Year 2

  • 2D Animation
  • Creating Sound for the Moving Image
  • Concept Generation, Research and Preproduction (mandatory)
  • Digital Photography
  • Motion Graphics and Design for Television and Cinema
  • Graphic Design for Internet and Multimedia (mandatory)
  • Graphic Design for Print (mandatory)
  • Graphic Design: Publication
  • Graphic Design: Information Design
  • Children’s Book Design
  • Graphic Design for Internet and Multimedia: Planning
  • Graphic Design for Internet and Multimedia: Production
  • Narrative Illustration
  • Editorial and Advertising Illustration

Year 3

  • Documentary Photography
  • Green Design
  • Major Project
  • Professional Practice (mandatory)
  • Live Brief
  • Industry Collaboration
  • Pressure Projects (mandatory)
  • Authorial Practice

I loved how broad the course was - I could pick from a wide range of modules to suit my interests. The lecturers were all so enthusiastic it was impossible not to enjoy the course.

Stephen Hall, Graphic Design & Multimedia student

Teaching and Assessment

How will you be taught?

You will learn how to

  • Generate ideas, concepts, proposals, solutions and arguments independently and collaboratively, in response to set briefs or as self-initiated activity.
  • Adopt an approach to design principles and concepts that takes account of client and audience concerns as well as of likely changes in technology.
  • Articulate ideas and information comprehensibly in visual, oral and written forms.
  • Apply resourcefulness and entrepreneurial and analytic skills to support both your own practice and the practices of others.
  • Prepare yourself for the industry by learning to work in groups, by using and honing your presentations and by attending our CV clinic.

Teaching approach

  • Lectures; seminars; demonstrations; tutorials; group and individual project work; supervised independent learning; open and resource-based learning; e-learning.
  • Teaching involves large and small group sessions, the latter especially in relation to research activities.
  • A mix of tutor- and student-led critique and independent learning.
  • Both generic and discipline-specific computer software skills are introduced at Level 4, and reinforced throughout Levels 5 and 6.
  • Guest speakers and visits to agencies, companies and studios form an important part of the learning process.


A wide range of methods: continuous assessment, reflective journal, reports, presentations and practical work.

Meet the team

Here are a few of the current members of the department who teach on this course:

  • ree-han-humanities-university-worcester

    Ree Han

    The focus of Ree's teaching is on multimedia communication and the interface between design and technological development. Her curriculum development work is particularly concerned with maintaining close ties with industry and engaging with new technology and design trends. Ree supports her students to submit for design awards and to engage with professional practice that prepares them for work on graduating.

  • sam-collett-humanities-university-worcester

    Sam Collett

    Sam is a web designer/coder/strategist/games designer/thinker. His specialism is to be jack-of-all-trades when it comes to working with digital media, underpinned by sound design and logic. Sam worked on numerous big brands over his 15+ years of digital agency work (1997-98: Designer, IMI-Net; 1998: freelance designer, DeepEnd Design; 1998-2004: Lead Designer, Lateral Net; 2004-05: Head of Creative, PartyGaming). For almost seven years, he worked on the Levi's account in both Europe and the US.

  • andy-new-prof-250

    Andrew Stevenson

    Andrew has worked at Riley Advertising - a national advertising agency - and Riley Internet Design, helping to create early web presences for companies and brands including Bacardi and JD Wetherspoons during his time there. Andrew’s research interests include Psychogeography and developing new media methods to portray human emotions via multimedia mapping. 

  • helen-holmes-humanities-university-worcester

    Helen Holmes

    At Worcester, Helen is Module Leader for modules including: Graphic Design Theory and Practice; Graphic Design and Typography; Creative Digital Imaging; and Publication Design. She is currently leading the University's collaboration with the National Trust at Croome Park to deliver aspects of work involved in its ambitious, five-year Heritage Lottery-funded programme, Croome Redefined. The programme will provide students on Worcester's design courses with opportunities for internships and to work on a variety of 'live briefs'.


Final Year Art Shows

Visit the website

The Worcester Degree Shows are the culmination of work from students on the University of Worcester's arts courses.


Where could it take you?


Graduates from this course have gone on to work in sectors such as publishing, graphic design, web design, media and arts administration, or are self-employed. This course also provides an excellent basis for further studies.

Its interdisciplinary nature means that students develop skills that are attractive to employers. In a Destinations Survey carried out by the University of Worcester Careers Service, 94% of Design students had found work or had gone on to further study within six months of graduating.


Request or download a prospectus

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How much will it cost?

Full-time tuition fees

UK and EU students

The standard tuition fee for full-time UK and EU students registering in 2017 will be £9,250.

For more details, please visit our course fees page.

International students

The standard tuition fee for full-time international (non-EU) students registering in 2017 will be £11,700 per year.

For more details, please visit our course fees page.

Part-time tuition fees

UK and EU students

The standard tuition fees for part-time UK and EU students registering on this course in 2017 will be £1,156 per 15-credit module, £1,542 per 20 credit module and £2,313 per 30-credit module.

For more details, please visit our course fees page.

Additional costs

Every course has day-to-day costs for basic books, stationery, printing and photocopying.  The amounts vary between courses.


Finding the right accommodation is paramount to your university experience, and our welcoming student communities are great places to live and study.

We have over 1,000 rooms across our halls, 358 of which were new in 2009. We offer halls of residence to suit every budget and need, from our 'Traditional Hall' at £94 per week to the £153 per week 'En-suite Extra'.

For full details visit our accommodation page.


How do you apply?

Applying through UCAS

Single Honours:
Graphic Design BA - W210 BA/GDM 

Joint Honours:
Animation and Graphic Design BA - WWP2
Computing and Graphic Design 
Creative Digital Media and Graphic Design BA - PW3G
Game Art Design and Graphic Design BA - I2W8
Graphic Design and Illustration 
BA - W292
Graphic Design and Journalism BA - 7W9P
Graphic Design and Media & Culture BA - WPFG 

UCAS is the central organisation through which applications are processed for entry onto full-time undergraduate courses in Higher Education in the UK.

Read our How to apply pages for more information on applying and to find out what happens to your application.



Apply now via UCAS

Get in touch

If you have any questions, please get in touch. We're here to help you every step of the way.

Admissions office

01905 855111  

Course leader

Ree Han